The Game Audio Tutorial

The Game Audio Tutorial

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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)A Practical Guide to Creating and Implementing Sound and Music for Interactive Games Richard Stevens, Dave Raybould ... maintaining, 193 chunks, write in, 193a€“197 decay problem, 209a€“213 switch points, 208a€“209 transitions and transition matrices, 198a€“208 ... from Selected Actors, 395 New Variable/Float/ Random Float, 77, 78 Nintendo DS, 33, 34 No Default Inventory for Player option, 403 Nodes, anbsp;...


Title:The Game Audio Tutorial
Author: Richard Stevens, Dave Raybould
Publisher:Taylor & Francis - 2013-05-02
ISBN-13:

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